When it comes to Valorant Mobile, one of the key aspects that separates casual players from competitive pros is weapon knowledge. Mastering your aim is important, but understanding weapon tiers, recoil behavior, damage output, and ideal scenarios is what truly gives you an edge.
In this definitive guide, we’ll break down every weapon category available in Valorant Mobile as of the 2025 update. This weapon tier list is built with mobile-specific gameplay in mind, meaning touch-screen aiming, economy, and match flow are all factored in.
By the end of this article, you’ll know:
- Which weapons are meta for ranked.
- What guns offer the best value per credit.
- What weapons to avoid on eco or force rounds.
Weapon Categories in Valorant Mobile
Before diving into rankings, here’s a brief overview of weapon types in Valorant Mobile:
Category | Weapon Types |
---|---|
Sidearms | Classic, Shorty, Frenzy, Ghost, Sheriff |
SMGs | Stinger, Spectre |
Rifles | Bulldog, Guardian, Phantom, Vandal |
Snipers | Marshal, Operator |
Shotguns | Bucky, Judge |
Machine Guns | Ares, Odin |
Melee | Knife |
Each weapon type is designed for different phases of the game: eco rounds, bonus rounds, buy rounds, and post-plant defense. Let’s now rank them.
🔝 Valorant Mobile Weapon Tier List (Patch 1.6.2 – 2025)
Tier | Description |
---|---|
S-Tier | Meta-defining, reliable in all rounds |
A-Tier | Strong but situational or harder to master |
B-Tier | Good for force buys, eco rounds, or support use |
C-Tier | Niche or outclassed by better options |
Rifles Tier List
⭐ S-Tier: Vandal and Phantom
Weapon | Credits | Fire Rate | Headshot Damage | Role |
---|---|---|---|---|
Vandal | 2900 | 9.75 RPM | 160 (all range) | Long-range fragging |
Phantom | 2900 | 11.0 RPM | 156 (0–15m) | Close-range & spray |
Why They’re S-Tier
These are the staple rifles in Valorant Mobile. Phantom excels at spray control and close-quarters fights. Vandal is preferred for crisp headshots at range.
Mobile-Specific Tip:
Use Phantom if your touch aiming isn’t perfect—its spray is more forgiving.
A-Tier: Guardian
Weapon | Credits | Fire Mode | Damage | Role |
---|---|---|---|---|
Guardian | 2250 | Semi-auto | 195 Head / 65 Body | Long-range picks |
High damage, no spread, but difficult to use on mobile due to tap-fire precision required.
B-Tier: Bulldog
Weapon | Credits | Alt Fire | DPS | Use Case |
---|---|---|---|---|
Bulldog | 2050 | 3-round burst | Average | Bonus rounds |
Underrated weapon for eco round conversions. Effective if headshots land. On mobile, can feel sluggish in tight angles.
SMGs Tier List
⭐ S-Tier: Spectre
Weapon | Credits | RPM | Headshot Damage | Use Case |
---|---|---|---|---|
Spectre | 1600 | 13.33 | 78 | Close-range flanks |
Why It’s Great on Mobile:
Low recoil, high rate of fire, easy for mobile tracking. Perfect for eco rounds and silent movement.
C-Tier: Stinger
Weapon | Credits | RPM | Drawbacks |
---|---|---|---|
Stinger | 1100 | 18 | Wild recoil, very close-range only |
Good in very specific eco scenarios but has inconsistent spread and poor tap fire on mobile.
Sniper Tier List
⭐ S-Tier: Operator
Weapon | Credits | One-shot kill zone |
---|---|---|
Operator | 4700 | All upper body |
Why It Dominates
Still the king of long angles. One-shot kill from a distance makes it invaluable for anchoring.
Operator on Mobile:
Use with slow peeks or while anchoring post-plant. Requires a lot of practice on mobile due to precision aim.
B-Tier: Marshal
Weapon | Credits | Scope | Use Case |
---|---|---|---|
Marshal | 950 | Yes | Light sniping |
Great for eco rounds. High skill ceiling, very little forgiveness if you miss.
Shotguns Tier List
A-Tier: Judge
Weapon | Credits | RPM | Range | Role |
---|---|---|---|---|
Judge | 1850 | Auto | Short only | Rush site defense |
Excellent in Bind hookah, Split B stairs. On mobile, it works well because of tap-and-blast mechanics.
C-Tier: Bucky
Requires alt-fire mastery and close positioning. Easily outclassed by Judge in most scenarios.
Heavy Machine Guns Tier List
B-Tier: Odin
Weapon | Cost | Best Use Case |
---|---|---|
Odin | 3200 | Wallbangs on Ascent/Breeze |
On mobile, can be hard to manage recoil. Use mostly for fun or gimmick plays.
Sidearms Tier List
Weapon | Tier | Best Usage |
---|---|---|
Sheriff | A-Tier | One-taps on eco |
Ghost | A-Tier | Silent pistol rounds |
Classic | B-Tier | Default, versatile |
Frenzy | B-Tier | Spray and pray pistol |
Shorty | C-Tier | Only good as pocket gun |
Best Loadouts Based on Economy
✅ Full Buy
- Rifle: Vandal or Phantom
- Sidearm: Ghost or Classic
- Utility: Full armor + agent abilities
✅ Eco Round
- Weapon: Spectre or Sheriff
- Armor: Light only
- Strategy: Play close, use crossfires
✅ Bonus Round
- Weapon: Bulldog, Spectre
- Armor: Light
- Role: Entry, hold angles
FAQs: Valorant Mobile Weapons
Which weapon is best for beginners in Valorant Mobile?
The Spectre is the best beginner-friendly gun due to its low recoil and affordability. Pair it with full utility and light armor on early rounds.
Is Vandal or Phantom better for mobile?
Phantom is generally better on mobile due to easier recoil control. Vandal is high-reward but requires precision flicks, harder to do on touchscreens.
How do I improve my aim on mobile?
Practice with bots in training range. Use Phantom or Spectre to build muscle memory. Start with low sensitivity and slowly increase.
Should I use sniper rifles on mobile?
Only if you’re confident in your aim. The Operator can be game-changing, but misses are punished. Try Marshal to practice cheap sniping.
Why is the Judge so strong?
It’s ideal for mobile because it requires minimal aiming and works great in close-quarter maps. Pair it with agents like Killjoy or Cypher.
Final Thoughts
Weapons in Valorant Mobile behave similarly to their PC counterparts, but the mobile experience emphasizes ease of use, utility synergy, and close-range dominance. If you’re climbing ranked, stick with high-value guns like the Spectre, Phantom, and Judge during early rounds. Learn rifle spray control, and experiment with combos like Odin + Sova on large maps.
Stay tuned for more mobile-specific agent tactics, loadout guides, and update-based tier reshuffles.